
Como a dificuldade é calculada
O score mede o que um jogador conquistou. A dificuldade é do jogo, e responde a outra pergunta: vale começar isto agora? Ela sai da raridade do troféu decisivo: a platina, ou, num jogo sem platina, o mais raro do jogo base. Troféus de DLC ficam de fora, porque não estão no caminho da platina.
Cada 10× mais raro sobe 3 níveis, de 1 a 10.
| Conquistaram | 100% | 50% | 20% | 10% | 5% | 2% | 1% | 0,5% | 0,2% | 0,1% |
|---|---|---|---|---|---|---|---|---|---|---|
| Nível | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- 1 · Muito fácil
- 2–3 · Fácil
- 4–5 · Média
- 6–7 · Difícil
- 8–9 · Muito difícil
- 10 · Brutal
O que este número não é: uma medida de habilidade. Ele mede quantos terminaram, e isso mistura desafio com paciência: um grind online longo pontua alto sem ser difícil, e uma platina curta e brutal pode ficar no meio porque quem compra o jogo costuma ir até o fim. Jogo cuja ficha de troféus ainda não foi baixada não recebe selo, em vez de receber um palpite. Ver todas as métricas →
Troféus · 36

A house that glows
Complete the entire story and reach the final scene — Unlock all trophies
96.9% dos jogadores
At Midnight, We Remember
Share tea under the stars as the hill house returns—proof of promises kept and a village reborn.
96.9% dos jogadores
Balkans, Reborn
Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate.
96.9% dos jogadores
Finish What I Started
From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans.
96.9% dos jogadores
Warmed by the Unseen
Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle.
96.9% dos jogadores
Between Worlds, Kept at Midnight
Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost.
96.9% dos jogadores
The House That Remembers
Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors.
96.9% dos jogadores
Firelight in the Vanished House
Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in.
96.9% dos jogadores
Midnight Manifest
Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on.
96.9% dos jogadores
Midnight Trap
Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you.
96.9% dos jogadores
Against the Midnight Gale
Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes.
96.9% dos jogadores
If Not Now
Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding.
96.9% dos jogadores
Taste of Silence
Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened.
96.9% dos jogadores
Lantern Snow & Tape Loops
Wake late, find Otto fixing the old recorder, and share hot tea under the falling night.
96.9% dos jogadores
Thaw by the Stove
Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands.
96.9% dos jogadores
Crunching Descent
Shoot the ruins, then pick your way down through knee-deep snow and slick ice.
96.9% dos jogadores
Toward the Vanished Hill
Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal.
96.9% dos jogadores
Milk & Potatoes Morning
Eat a true country breakfast—then head out to join Otto.
97.4% dos jogadores
Snowbound Morning
Wake to rooster chorus, step into a working yard—and find the roads buried for the day.
97.4% dos jogadores
The House at 00:00
Watch a vanished home glow on the hill as midnight approaches.
97.4% dos jogadores
Light on the Hill
Share mint tea on the bench and spot the first window glow over the sleeping village.
97.4% dos jogadores
Mint Under Moonlight
Accept Otto’s tea as the blizzard fades and snow drifts quietly outside.
97.4% dos jogadores
Hearthside Voices
Record Kate’s truths at a warm table—family, stove, midnight calm.
97.4% dos jogadores
At the Atcins Table
Meet Jenny and Kate and take a seat—welcome made warm.
97.4% dos jogadores
Stormbound Guest
Choose shelter over the road—accept Otto’s offer and outwait the blizzard.
97.4% dos jogadores
Into the Whiteout
Leave Joanna’s promise-lit home and step back into the storm.
97.8% dos jogadores
We Carry Each Other
Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive.
97.8% dos jogadores
Crackle & Questions
Sit by Joanna’s stove, start the recorder, and begin the first interview.
97.8% dos jogadores
Stories in the Snow
Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home.
97.8% dos jogadores
Raspberry & Hearth
Hot bread, linden tea, raspberry jam—simple kindness that fuels the story.
97.8% dos jogadores
Bread, Tea, and Truth
Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story.
97.8% dos jogadores
At the Atcins Gate
Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth.
97.8% dos jogadores
Sled at the Edge
Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in.
97.8% dos jogadores
Through Static and Snow
Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left.
97.8% dos jogadores
Promise at the Threshold
Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty.
97.8% dos jogadores
The Road Between Us
Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love.
97.8% dos jogadores