
Como a dificuldade é calculada
O score mede o que um jogador conquistou. A dificuldade é do jogo, e responde a outra pergunta: vale começar isto agora? Ela sai da raridade do troféu decisivo: a platina, ou, num jogo sem platina, o mais raro do jogo base. Troféus de DLC ficam de fora, porque não estão no caminho da platina.
Cada 10× mais raro sobe 3 níveis, de 1 a 10.
| Conquistaram | 100% | 50% | 20% | 10% | 5% | 2% | 1% | 0,5% | 0,2% | 0,1% |
|---|---|---|---|---|---|---|---|---|---|---|
| Nível | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- 1 · Muito fácil
- 2–3 · Fácil
- 4–5 · Média
- 6–7 · Difícil
- 8–9 · Muito difícil
- 10 · Brutal
O que este número não é: uma medida de habilidade. Ele mede quantos terminaram, e isso mistura desafio com paciência: um grind online longo pontua alto sem ser difícil, e uma platina curta e brutal pode ficar no meio porque quem compra o jogo costuma ir até o fim. Jogo cuja ficha de troféus ainda não foi baixada não recebe selo, em vez de receber um palpite. Ver todas as métricas →
Troféus · 36

Furry Hearts
Complete the entire story and reach the final scene — Unlock all trophies
99.2% dos jogadores
The End
The End
99.2% dos jogadores
Hallway Hype
Hang the play posters with Lupus and admit you confessed to Chloe.
99.2% dos jogadores
Doorstep Confession
After Chloe’s birthday party, confess your feelings to her at the door.
99.2% dos jogadores
Birthday at the Door
Give Chloe her birthday gift at the doorstep when she opens the door.
99.2% dos jogadores
Birthday Fit Locked
Choose a white T-shirt and jeans for Chloe’s birthday.
99.2% dos jogadores
Collision at the Banner
Have Simon shoulder past you in the auditorium, scattering your brushes.
99.2% dos jogadores
Rehearsal Interlude
While painting the banner with Lupus and discussing gifts, have Chloe step down from the stage and approach you.
99.2% dos jogadores
Midnight Invitations
Finish drawing all of Chloe’s birthday invitations overnight to surprise her the next day.
99.2% dos jogadores
Sneak Back In
After walking Chloe home, return to your house and slip into your room without your parents noticing.
99.2% dos jogadores
Blueberry by the Falls
Go to the park with Chloe, buy blueberry ice cream, and agree to design her birthday invitations.
99.2% dos jogadores
Parkside Stroll
Invite Chloe to the park and meet her at the school entrance to start the walk.
99.2% dos jogadores
Birthday Invitation
After giving Chloe the portrait, receive her invitation to her birthday.
99.2% dos jogadores
Courage
Stop Chloe when you’re alone after Lupus goes backstage and work up the courage to talk to her.
99.4% dos jogadores
Behind the Curtain
Find the kettle backstage amid the props and bring it back to plug in at the table.
99.4% dos jogadores
Backstage Pass
Get excused from classes by Mr. Brown to help Lupus and enter the auditorium.
99.4% dos jogadores
Promising Kit
Meet Chloe during rehearsal and introduce yourself.
99.4% dos jogadores
Backstage Beginnings
Help Lupus set up and start painting the Romeo & Juliet banner near the stage.
99.4% dos jogadores
New Day, No Breakfast
Leave for school the next morning without eating—wake to the knock, tell Mom you’ll eat at school, and head out.
99.4% dos jogadores
End of Day One
Return home after the first school day, answer Mom, and head upstairs to your room.
99.4% dos jogadores
Checkpoint Champions
Win the checkpoint race with Lupus by returning with three markers before the others.
99.4% dos jogadores
Rose Among Thorns
Spot the hidden checkpoint tangled in the wild rose bushes near the trail before your rivals.
99.4% dos jogadores
Rooted Discovery
Unearth the hidden marker beneath a root at the old oak and regroup with Lupus.
99.4% dos jogadores
Memory Run
Split up during the forest checkpoint race—send Lupus with the map, memorize the route, and head for the old oak alone.
99.4% dos jogadores
Runners Pact
Pair with Lupus, take the maps, and start the checkpoint race at the whistle.
99.4% dos jogadores
Chosen in Silence
During P.E. pairing, when no one volunteers, have Lupus step up and take you as his partner.
99.4% dos jogadores
Locker Room Lifeline
Accept Lupus’s help to find a free locker and change into your gym clothes.
99.6% dos jogadores
First Friend
Stay behind at recess, draw in your sketchbook, and meet Lupus—introduce yourself.
99.6% dos jogadores
Under All Eyes
After entering the classroom, introduce yourself to Mr. Brown’s class.
100.0% dos jogadores
First Day, My Way
Get dressed for the first day, choose the gray hoodie, and leave for school on your own.
100.0% dos jogadores
Rest at Last
Close your eyes, fall asleep in the new house, and wake to the knock at the door.
100.0% dos jogadores
No Crumbs Left
After the argument with Mom, turn off the light, grab the pie, and eat the slice until nothing remains.
100.0% dos jogadores
Unpacked, Not Home
Finish unpacking the last box in your new room.
100.0% dos jogadores
Echoes Through the House
After choosing your room, scream “I HATE IT!!!!” and switch on the light for the first time.
100.0% dos jogadores
Farthest From Home
After arriving, run upstairs, choose the farthest room, and slam the door during the first argument.
100.0% dos jogadores
Crossing the Threshold
After the car ride, enter the new house for the first time.
100.0% dos jogadores