
Como a dificuldade é calculada
O score mede o que um jogador conquistou. A dificuldade é do jogo, e responde a outra pergunta: vale começar isto agora? Ela sai da raridade do troféu decisivo: a platina, ou, num jogo sem platina, o mais raro do jogo base. Troféus de DLC ficam de fora, porque não estão no caminho da platina.
Cada 10× mais raro sobe 3 níveis, de 1 a 10.
| Conquistaram | 100% | 50% | 20% | 10% | 5% | 2% | 1% | 0,5% | 0,2% | 0,1% |
|---|---|---|---|---|---|---|---|---|---|---|
| Nível | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- 1 · Muito fácil
- 2–3 · Fácil
- 4–5 · Média
- 6–7 · Difícil
- 8–9 · Muito difícil
- 10 · Brutal
O que este número não é: uma medida de habilidade. Ele mede quantos terminaram, e isso mistura desafio com paciência: um grind online longo pontua alto sem ser difícil, e uma platina curta e brutal pode ficar no meio porque quem compra o jogo costuma ir até o fim. Jogo cuja ficha de troféus ainda não foi baixada não recebe selo, em vez de receber um palpite. Ver todas as métricas →
Troféus · 40

All Complete
All Trophies
0.6% dos jogadores
Conquest 5%
Main Story Total Completion Rate has reached 5%.
22.3% dos jogadores
Conquest 10%
Main Story Total Completion Rate has reached 10%.
14.3% dos jogadores
Conquest 15%
Main Story Total Completion Rate has reached 15%.
8.4% dos jogadores
Conquest 20%
Main Story Total Completion Rate has reached 20%.
5.5% dos jogadores
Conquest 25%
Main Story Total Completion Rate has reached 25%.
4.0% dos jogadores
Conquest 30%
Main Story Total Completion Rate has reached 30%.
3.1% dos jogadores
Conquest 35%
Main Story Total Completion Rate has reached 35%.
2.5% dos jogadores
Conquest 40%
Main Story Total Completion Rate has reached 40%.
2.2% dos jogadores
Conquest 45%
Main Story Total Completion Rate has reached 45%.
2.0% dos jogadores
Conquest 50%
Main Story Total Completion Rate has reached 50%.
1.8% dos jogadores
Conquest 55%
Main Story Total Completion Rate has reached 55%.
1.7% dos jogadores
Conquest 60%
Main Story Total Completion Rate has reached 60%.
1.6% dos jogadores
Conquest 62%
Main Story Total Completion Rate has reached 62%.
1.5% dos jogadores
Conquest 64%
Main Story Total Completion Rate has reached 64%.
1.5% dos jogadores
Conquest 66%
Main Story Total Completion Rate has reached 66%.
1.4% dos jogadores
Conquest 68%
Main Story Total Completion Rate has reached 68%.
1.4% dos jogadores
Conquest 70%
Main Story Total Completion Rate has reached 70%.
1.4% dos jogadores
Conquest 72%
Main Story Total Completion Rate has reached 72%.
1.3% dos jogadores
Conquest 74%
Main Story Total Completion Rate has reached 74%.
1.2% dos jogadores
Conquest 76%
Main Story Total Completion Rate has reached 76%.
1.2% dos jogadores
Conquest 78%
Main Story Total Completion Rate has reached 78%.
1.1% dos jogadores
Conquest 80%
Main Story Total Completion Rate has reached 80%.
1.1% dos jogadores
Conquest 82%
Main Story Total Completion Rate has reached 82%.
1.1% dos jogadores
Conquest 84%
Main Story Total Completion Rate has reached 84%.
1.1% dos jogadores
Conquest 86%
Main Story Total Completion Rate has reached 86%.
1.0% dos jogadores
Conquest 88%
Main Story Total Completion Rate has reached 88%.
1.0% dos jogadores
Conquest 90%
Main Story Total Completion Rate has reached 90%.
1.0% dos jogadores
Conquest 92%
Main Story Total Completion Rate has reached 92%.
1.0% dos jogadores
Conquest 94%
Main Story Total Completion Rate has reached 94%.
1.0% dos jogadores
Conquest 96%
Main Story Total Completion Rate has reached 96%.
0.9% dos jogadores
Conquest 98%
Main Story Total Completion Rate has reached 98%.
0.9% dos jogadores
Conquest 100%
Main Story Total Completion Rate has reached 100%.
0.9% dos jogadores
Master Ranger
Ranger's health has reached 1000.
10.1% dos jogadores
Master Diver
Wing Diver's health has reached 550.
10.8% dos jogadores
Master Air Raider
Air Raider's health has reached 1000.
8.3% dos jogadores
Master Fencer
Fencer's health has reached 1250.
7.7% dos jogadores
Rescue
Rescued 5 other players in co-op play.
27.0% dos jogadores
Super Rescue
Rescued 50 other players in co-op play.
11.2% dos jogadores
Medic
Healed another player in co-op play.
18.1% dos jogadores